Collaboration

Real-time whiteboarding for engineers, no install required

Open one canvas, share a link, and design together with live cursors and comments.

Whiteboarding used to mean everyone in one room, crowding around a wall of sticky notes. Then it meant a shared account, a heavy desktop app, and a "please update your client" prompt right when you wanted to draw. For a distributed engineering team, the tool itself became the friction. LetDraw removes that step entirely: it runs in the browser, so the fastest way to start designing together is to send a link.

No download, no plugin, no version to keep in sync. You open a canvas, share the link, and your teammates are already there. That is the whole setup, and it changes how casually you reach for a diagram.

Share a link, start drawing

Because there is nothing to install, the barrier to a shared board is one click. You paste the link into a chat message or a ticket, and whoever opens it lands on the same canvas you are looking at. From that first second, you are working on the same picture instead of trading screenshots.

Collaboration is genuinely simultaneous. One person can draw a box while a teammate draws the arrow that connects it, and neither of you is waiting on the other. There is no "one editor at a time" lock and no merge step afterward. The board is a single, shared surface that everyone edits at once.

Gateway Service Priya Deniz Sam
Three people on one board: Priya drops a service, Deniz pulls the arrow, Sam follows along, all in real time.

Always know who is where

A shared canvas is only useful if you can see the other people on it. LetDraw shows live cursors for everyone in the room, each one labeled with a name, so you always know who is where and what they are reaching for. Presence turns a static drawing into a place: you can watch a teammate work, jump to the corner they are focused on, and stay out of each other's way without a word.

Presence turns a drawing into a place. You do not just see the diagram, you see the people thinking through it with you.

That awareness is what makes simultaneous editing feel calm instead of chaotic. When you can see Priya is over by the gateway box, you naturally take the database side, and the board fills in from both ends at once.

Roles that fit how teams actually work

Open access is great for a working session; it is not what you want for a board that has become the reference diagram. LetDraw uses workspace roles to control who can do what, and you set the role when you invite someone (and change it anytime):

  • Owner has full control, and manages people and billing for the workspace.
  • Editor can draw and comment, which is the right level for most teammates.
  • Viewer is read-only, perfect for stakeholders who need to follow along without touching the diagram.
Tip. Invite a wide group as viewers and promote just the people actively drawing to editor. When the session is over, nothing you rely on can be moved by accident, and you can flip a role back the moment plans change.

Comments, history, and clean handoffs

The drawing is half the conversation; the discussion around it is the other half. LetDraw lets you pin a point-anchored comment to any shape or any spot on the canvas, so feedback lands exactly where it belongs instead of in a separate thread nobody can map back to the picture. Comments carry full threads, mentions, reactions, and a resolve action, so a review reads like a conversation and closes cleanly when the point is settled.

Bold changes stay safe because every board keeps version history. If a redesign goes sideways, you roll back; trying something drastic never means losing the work you had. That safety net is what lets a team edit fast without hovering over an undo button.

When the design is ready to leave the room, sharing meets it where the reader already is:

  • Invite by link to bring collaborators straight onto the board.
  • Public read-only view for anyone who just needs to look.
  • Embed links that drop the board into a README, a wiki, or your docs, so the handoff is a live view rather than a stale export.

Put together, that is the whole point: open one canvas, share a link, and design together. No install, no lock, no lost work. Just the fastest path from an idea in someone's head to a picture the whole team can see and shape.

Design together in the browser

Open a canvas, share the link, and watch your teammates join with live cursors in seconds.

Open LetDraw, free